Books

Here is a list of all the official books used here:

Martial Update

Made by Mace and Faust

With the arrival of 5.5e, the gap between martials and full casters is bigger than ever. To add insult to injury Rangers and Rogues felt completely lack-luster compared to other martials, which is saying a lot…

Fixing this problem is not really an easy task, but a few things can help close the gap.

First thing is to give all martials (except Rogues) a 3rd extra attack at 11th level and a 4th at 17th level, as well as giving all martials access to Figthing Styles (execept Barbarians) and Weapon Masteries. As well as a few adaptations and fixes to make the whole feel coherent and fluid to play.

Rangers class get a complete redesign whereas Roguse only get a simple rework, to help them close the gap with other martials and have a clearer identity and role.

A new martial class is also added to the game, the Protector. It is centered around defending other players and playing reactively.

New japanes weapons as well as a new two-handed shield.

Protector Class

The objective of this extension is to complete Dungeon and Dragons by enhancing the niche mecanics that shields provide. To fulfill this objective, a new class is added to increase the number of options availabe to the player, while maintaining the spirit and balancing of the original game. The protector is a complex class that revolves around shields, teammate protection, and a unique reactive gameplay experience. These are the system changes brought by this extension:

Ranger Redesign

The ranger class in D&D 5e has a reputation of being underpowered. The reason for this, is a dependance on too many Abilities and systems and an undertuned main class feature. That is why you will find a rework of this class in this extension, with the objective of turning it into a ranged damage dealing class while removing unfun restrictions. For that purpose, the ranger sees he’s defensive capabilities lowered, but his offensive and supporting features enhanced. These are the system changes brought by this extension:

Rogue Rework

Rogues are a very interesting class in terms of roleplay and exploration but are lagging behind in the damage departement… This is mostly because they lack access to extra attacks and the fact that sneak attack can be clunky sometimes. This rework aims to make the Rogue feel like a sneaky, mobile and damage oriented class while keeping the spirit of the original class.

Other Additions

Here are a few other additions made to extend the available options to martials.

Wound Mastery

A new mastery adding stacking bleed damage at the start of the affected creature’s turn.

Saya Property

A new mastery helping you defend against melee attacks using your free hand and the weapon’s scabbard.

Japanes Weapons

New weapons taking advantage of the Wound mastry and Saya property to give more options to martial characters.

Pavise Shield

A two handed shield offering even more protection than a regular shield.

Firearm Rework

A slight rework of fireamrs that doesn’t really impact gameplay, but just streamlines the wording as it could be hard to read and inconsistent.

New Subclasses

A few new subclasses adding powerfull and fun new character options.

Pyro Barbarian

Inspired by BobLennon’s legacy, the pyro Barbarian combines eternal flames and plundering.

Shadow Slave Rogue

Get the ability to manipulate shadows and use them to your advantage.

Bookmaker Rogue

Get the ability to copy spells cast by other spellcasters.

House Rules

A few basic rule changes and additions to enhance the gameplay experience, and to add more options for players:

Made by Mace

TODO

All the things left to impelment or rework.

Homebrew Content

Protector

Zweischilder

Frontline Cheerleader

Ranger

Field Researcher (FGFD)

Horizon Walker (XGE)

Hunter (PHB’24)

Monster Slayer (XGE)

Swarmkeeper (TCE)

Torturer Conclave (SGEH)

Winter Walker (FRH)

Image position tool

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