Museum

EFA

Type: Special

Level: 13+

Space: Roomy

Order: Research

Hirelings: 1 (Roomy) or 3 (Vast)

A Museum contains relics and treasures brought back from expeditions you participated in or sponsored, carefully cataloged and displayed.

Research: Specialized Lore

When you issue the Research order to this facility, you commission the hireling to study particular treasures in the museum. The work takes 7 days. The hireling gains knowledge regarding some question of ancient history as if they had cast the Legend Lore spell, then shares this knowledge with you the next time you speak with them.

Secrets of the Past

Your Museum contains one treasure that gives you a magical Charm (see "Supernatural Gifts" in the Dungeon Master's Guide) when you spend 7 days studying it and then finish a Long Rest in your Bastion. The Charm lasts for 7 days or until you use it. You can't gain another Charm from this facility while you still have one. The effect of the Charm depends on the origin of the treasure in your Museum. You can choose one of the following options (your DM might make more options available or limit the existing options based on your past expeditions):

  • Charm of Argonnessen. While you have this Charm, you know Draconic. You can expend the Charm to cast Dragon's Breath (level 4 version), targeting yourself only.
  • Charm of Ashtakala. While you have this Charm, you know Abyssal and Infernal. You can expend the Charm to cast Ray of Sickness (level 4 version).
  • Charm of Dhakaan. While you have this Charm, you know the Goblin language. You can expend the Charm to cast Staggering Smite.
  • Charm of Khyber. While you have this Charm, you have Darkvision with a range of 120 feet. You can expend the Charm to gain Truesight with a range of 60 feet for 1 minute.
  • Charm of Xen'drik. While you have this Charm, you know the Giant language. As a Bonus Action, you can expend the Charm to change your Strength score to 25 for 1 hour.

Enlarging the Facility

You can enlarge your Museum to a Vast facility by spending 2,000 GP. If you do so, the Museum can have two treasures with different origins. A Vast Museum gains two additional hirelings, for a total of three. Assign names and personalities to them as you see fit.