Light Bringer
General Feat
Prerequisite: Level 4+
Ability Score: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- Sacred Magic. You learn the Light spell and can cast it without Material components. If you already know that cantrip, you learn a different Cleric cantrip of your choice. The spell's spellcasting ability is the ability increased by this feat.
- Solar Luminance. When you cast Light, you can have the light from the spell be sunlight. Once you use this benefit, you can't use it again until you finish a Long Rest.
- Sun's Healing. As a Bonus Action while within sunlight, you can expend one of your Hit Point Dice, roll the die, and regain a number of Hit Points equal to the roll. Once you use this benefit, you can't use it again until you finish a Short or Long Rest.