Erupting Earth

XGE

Level 3 Transmutation (Druid, Sorcerer, Wizard)

Casting Time: 1 Action

Range: 120 feet (20 ft. )

Components: V, S, M (a piece of obsidian)

Duration: Instantaneous

Attack/Save: DEX Save

Damage/Effect: Bludgeoning

Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.