Skeletal Tail

SGEH

Level 2 Conjuration (Druid, Ranger)

Casting Time: 1 Bonus Action

Range: Self

Components: V, S, M (a scorpion's tail)

Duration: 1 minute

Attack/Save: Melee

Damage/Effect: Piercing

You grow a long, scorpion-like tail made of sharpened bones. Whenever a creature moves while in a 15-foot Emanation originating from you, you can take a Reaction to try and pierce them with your tail. Make a melee spell attack roll. On a hit the target takes Piercing damage equal to 2d4 plus your spellcasting modifier and is pulled to an empty space adjacent to you as your tail drags them in.

Using a Higher-Level Spell Slot. The damage increases by 2d4 for each spell slot level above 2.