Steel Wind Strike
Level 5 Conjuration (Ranger, Wizard)
Casting Time: 1 Action
Range: 30 feet
Components: S, M (a Melee weapon worth 1+ SP)
Duration: Instantaneous
Attack/Save: Melee
Damage/Effect: Force
You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 Force damage. You then teleport to an unoccupied space you can see within 5 feet of one of the targets.