Instrument of the Bards
Wondrous Item, Varies (Requires Attunement by a Bard)
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.
You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
Anstruth harp — 40,000 gp
You can play the Anstruth harp to cast Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (level 5), Ice Storm, Wall of Thorns.
Canaith mandolin — 4,000 gp
You can play the Canaith mandolin to cast Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (level 3), Dispel Magic, Protection from Energy (Lightning damage only).
Cli lyre — 4,000 gp
You can play the Cli lyre to cast Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, Wind Wall.
Doss lute — 400 gp
You can play the Doss lute to cast Fly, Invisibility, Levitate, Protection from Evil and Good, Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison.
Fochlucan bandore — 400 gp
You can play the Fochlucan bandore to cast Fly, Invisibility, Levitate, Protection from Evil and Good, Entangle, Faerie Fire, Shillelagh, Speak with Animals.
Mac-Fuirmidh cittern — 400 gp
You can play the Mac-Fuirmidh cittern to cast Fly, Invisibility, Levitate, Protection from Evil and Good, Barkskin, Cure Wounds, Fog Cloud.
Ollamh harp — 200,000 gp
You can play the Ollamh harp to cast Fly, Invisibility, Levitate, Protection from Evil and Good, Confusion, Control Weather, Fire Storm.
Instruments of the Bards
| Instrument | Rarity | Spells |
|---|---|---|
| All | — | Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument |
| Anstruth harp | Very Rare | Cure Wounds (level 5), Ice Storm, Wall of Thorns |
| Canaith mandolin | Rare | Cure Wounds (level 3), Dispel Magic, Protection from Energy (Lightning damage only) |
| Cli lyre | Rare | Stone Shape, Wall of Fire, Wind Wall |
| Doss lute | Uncommon | Animal Friendship, Protection from Energy (Fire damage only), Protection from Poison |
| Fochlucan bandore | Uncommon | Entangle, Faerie Fire, Shillelagh, Speak with Animals |
| Mac-Fuirmidh cittern | Uncommon | Barkskin, Cure Wounds, Fog Cloud |
| Ollamh harp | Legendary | Confusion, Control Weather, Fire Storm |