Orphan's Cradle
Trick Weapon (Morningstar), Very Rare (Requires Attunement)
Cost: 40,015 gp
Weight: 4 lb.
Base Items: Morningstar
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Trick Weapon
As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In both states, the weapon is a Morningstar with the Reach property.
Untransformed
The flowers growing in the cradle exude a sickly sweet scent that calms the mind of men and chases away nightmares. Humanoids within 10 feet of the cradle have Advantage on saving throws against the Charmed and Frightened conditions. In addition, the cradle has the Cleansing Miasma and Vile Miasma properties.
Cleansing Miasma
As a Magic action, you can cleanse one Humanoid you can see within 10 feet of you. It gains 1d12 Temporary Hit Points and can end one of the following conditions: Charmed, Frightened, or Poisoned. Once a creature has benefited from this property, it can't benefit from it again for 1 hour.
Vile Miasma
When you hit a Beast or an Undead with this weapon, the target must succeed on a DC 16 Constitution saving throw or have the Poisoned condition for 1 minute, even if the target is immune to the Poisoned condition. A Poisoned creature repeats the save at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Vile Miasma for the next 24 hours.
Transformed
When Transformed, the cradle's plants ignite, and it deals an extra 2d6 Fire damage on a hit. In addition, the weapon gains the Fanned Flames and Withering Flames properties.
Fanned Flames
As an action, you can rotate the cradle wildly around you, fanning the flames. Each creature in a 20-foot Cone must make a DC 16 Dexterity saving throw, taking 3d6 Fire damage and 3d6 Poison damage on a failed save or half as much damage on a successful one. Beasts and Undead have Disadvantage on this saving throw. After this property is used, Orphan's Cradle reverts to its Untransformed state and can't be Transformed again for 1d4 rounds.
Withering Flames
When you hit a Beast or an Undead with this weapon, you can force the target to make a DC 16 Constitution saving throw. On a failure, the target has Vulnerability to your choice of one of the following damage types: Acid, Cold, Fire, Lightning, Poison, or Radiant. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Withering Flames for the next 24 hours.