Nine Lives Stealer

DMG'24

Weapon (Any Simple or Martial), Very Rare (Requires Attunement)

Cost: 40,000 gp

Base Items: Battleaxe, Blowgun, Blunderbuss, Cannon, Cleaver, Club, Dagger, Dart, Flail, Flintlock, Glaive, Greataxe, Greatclub, Greatsword, Halberd, Hand Crossbow, Handaxe, Heavy Crossbow, Javelin, Katana, Lance, Light Crossbow, Light Hammer, Longbow, Longsword, Mace, Maul, Morningstar, Musket, Naginata, Nodachi, Pike, Pistol, Quarterstaff, Rapier, Scimitar, Scythe, Shortbow, Shortsword, Sickle, Sling, Spear, Tanto, Trident, Wakizashi, War Pick, Warhammer, Whip, Pavise, Shield

You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.

Life Stealing

The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.