Abjurer Wizard
Medium Humanoid, AnyAC 12 / 15
HP 104 (16d8 + 32)
Speed 30 ft.
STR
9 (-1)
Save -1
DEX
14 (+2)
Save +2
CON
14 (+2)
Save +2
INT
18 (+4)
Save +8
WIS
12 (+1)
Save +5
CHA
11 (+0)
Save +0
Saving Throws INT +8, WIS +5
Skills Arcana +8, History +8
Senses Passive Perception 11
Languages any four languages
CR 9
Actions
Multiattack. The abjurer makes three Arcane Burst attacks.
Arcane Burst. 8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.
Force Blast. Each creature in a 20-foot cube originating from the abjurer must make a 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is pushed up to 10 feet away from the abjurer. On a successful save, a creature takes half as much damage and isn't pushed.
Reactions
Arcane Ward (Recharge 4+). When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 26 (4d10 + 4), to a minimum of 0, and then vanishes.