Merrenoloth
Medium Fiend (yugoloth), Neutral EvilAC 13
HP 40 (9d8)
Speed 30 ft., swim 40 ft.
STR
8 (-1)
Save -1
DEX
17 (+3)
Save +5
CON
10 (+0)
Save +0
INT
17 (+3)
Save +5
WIS
14 (+2)
Save +2
CHA
11 (+0)
Save +0
Saving Throws DEX +5, INT +5
Skills History +5, Nature +5, Perception +4, Survival +4
Resistances Cold; Fire; Lightning; Bludgeoning, Piercing, Slashing (from nonmagical attacks)
Immunities Acid; Poison
Condition Immunities Poisoned
Senses blindsight 60 ft., darkvision 60 ft., Passive Perception 14
Languages Abyssal, Infernal, telepathy 60 ft.
CR 3
Traits
Magic Resistance. The merrenoloth has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The merrenoloth makes one Oar attack and uses Fear Gaze.
Oar. 5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) fire damage.
Fear Gaze. The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a 13 Wisdom saving throw or become frightened of the merrenoloth for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Teleport. The merrenoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.