Giant Strider

Large Elemental, Unaligned
MPMM

AC 14 (natural armor)

HP 22 (3d10 + 6)

Speed 50 ft.

STR

18 (+4)

Save +4

DEX

13 (+1)

Save +1

CON

14 (+2)

Save +2

INT

4 (-3)

Save -3

WIS

12 (+1)

Save +1

CHA

6 (-2)

Save -2

Immunities Fire

Senses Passive Perception 11

CR 1

Traits

Fire Absorption. Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.

Actions

Bite. 6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Fire Burst (Recharge 5+). The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried