Giant Strider
Large Elemental, UnalignedAC 14 (natural armor)
HP 22 (3d10 + 6)
Speed 50 ft.
STR
18 (+4)
Save +4
DEX
13 (+1)
Save +1
CON
14 (+2)
Save +2
INT
4 (-3)
Save -3
WIS
12 (+1)
Save +1
CHA
6 (-2)
Save -2
Immunities Fire
Senses Passive Perception 11
CR 1
Traits
Fire Absorption. Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.
Actions
Bite. 6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Fire Burst (Recharge 5+). The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried