Scarecrow
Medium Construct, Chaotic EvilAC 11
HP 27 (6d8)
Speed 30 ft.
STR
11 (+0)
Save +0
DEX
13 (+1)
Save +1
CON
11 (+0)
Save +0
INT
10 (+0)
Save +0
WIS
10 (+0)
Save +0
CHA
13 (+1)
Save +1
Vulnerabilities Fire
Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages Common plus one other language
CR 1
Actions
Fearsome Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage, and the target has the Frightened condition until the end of the scarecrow's next turn.
Terrifying Glare. wis 11, one creature the scarecrow can see within 30 feet. Failure: The target has the Frightened condition until the end of the scarecrow's next turn. While Frightened, the target has the Paralyzed condition.