Scarecrow

Medium Construct, Chaotic Evil
MM'24

AC 11

HP 27 (6d8)

Speed 30 ft.

STR

11 (+0)

Save +0

DEX

13 (+1)

Save +1

CON

11 (+0)

Save +0

INT

10 (+0)

Save +0

WIS

10 (+0)

Save +0

CHA

13 (+1)

Save +1

Vulnerabilities Fire

Immunities Poison

Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious

Senses Darkvision 60 ft., Passive Perception 10

Languages Common plus one other language

CR 1

Actions

Fearsome Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage, and the target has the Frightened condition until the end of the scarecrow's next turn.

Terrifying Glare. wis 11, one creature the scarecrow can see within 30 feet. Failure: The target has the Frightened condition until the end of the scarecrow's next turn. While Frightened, the target has the Paralyzed condition.