Dolphin
Medium Beast, UnalignedAC 12 (natural armor)
HP 11 (2d8 + 2)
Speed 0 ft., swim 60 ft.
STR
14 (+2)
Save +2
DEX
13 (+1)
Save +1
CON
13 (+1)
Save +1
INT
6 (-2)
Save -2
WIS
12 (+1)
Save +1
CHA
7 (-2)
Save -2
Skills Perception +3
Senses blindsight 60 ft., Passive Perception 13
CR 1/8
Traits
Hold Breath. The dolphin can hold its breath for 20 minutes.
Actions
Slam. 4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the dolphin moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) bludgeoning damage.