Dolphin

Medium Beast, Unaligned
MPMM

AC 12 (natural armor)

HP 11 (2d8 + 2)

Speed 0 ft., swim 60 ft.

STR

14 (+2)

Save +2

DEX

13 (+1)

Save +1

CON

13 (+1)

Save +1

INT

6 (-2)

Save -2

WIS

12 (+1)

Save +1

CHA

7 (-2)

Save -2

Skills Perception +3

Senses blindsight 60 ft., Passive Perception 13

CR 1/8

Traits

Hold Breath. The dolphin can hold its breath for 20 minutes.

Actions

Slam. 4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the dolphin moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) bludgeoning damage.