Sivak Draconian
Large Monstrosity, Typically Lawful EvilDraconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped alchemy and the Dragon Queen's foul magic. The Dragon Armies closely guard the secret of the draconians' creation, allowing Krynn's metallic dragons to continue to think their eggs are being held hostage so they don't oppose the Dragon Queen's conquests.
Sivak draconians are fearsome brutes created from the eggs of silver dragons. They fly on mighty wings over battlefields wherever the fighting is fiercest, making them effective shock troops. Sivaks can magically change their features to mimic the appearance of those they've slain. This allows these cunning soldiers to sow confusion and despair among their enemies. When sivaks are killed, their crumbling bodies mimic the form of their killers and shriek in agony.
AC 16 (natural armor)
HP 57 (6d10 + 24)
Speed 30 ft., fly 60 ft.
STR
18 (+4)
Save +6
DEX
10 (+0)
Save +0
CON
18 (+4)
Save +4
INT
13 (+1)
Save +1
WIS
10 (+0)
Save +2
CHA
10 (+0)
Save +0
Saving Throws STR +6, WIS +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic
CR 4
Traits
Death Throes. When the draconian is reduced to 0 Hit Points by a creature that is Large or smaller, it crumbles into dust that forms a spectral, shrieking image of the creature that killed it. The image lasts for 1 minute. Wisdom Saving Throw: DC 14, each creature hostile to the draconian within 10 feet of the image. Failure: The target has the Frightened condition of the spectral image for 1 minute, repeating the saving throw at the end of each of its turns and ending the effect on itself on a success.
Actions
Multiattack. The draconian makes two Serrated Sword attacks and one Tail attack.
Serrated Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.
Tail. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 14 Strength Saving Throw or have the Prone condition.
Reactions
Shape Theft. After the draconian kills a Medium or smaller Humanoid, the draconian magically cloaks itself in an illusion to look and feel like that creature while retaining the draconian's game statistics (other than its size). This transformation lasts until the draconian dies or uses a Bonus Action to end it.