Diviner Wizard

Medium Humanoid, Any
MPMM

AC 12 / 15

HP 90 (20d8)

Speed 30 ft.

STR

9 (-1)

Save -1

DEX

14 (+2)

Save +2

CON

11 (+0)

Save +0

INT

18 (+4)

Save +7

WIS

12 (+1)

Save +4

CHA

11 (+0)

Save +0

Saving Throws INT +7, WIS +4

Skills Arcana +7, History +7

Senses Passive Perception 11

Languages any four languages

CR 8

Actions

Multiattack. The diviner makes three Arcane Burst attacks.

Arcane Burst. 7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) radiant damage.

Overwhelming Revelation (Recharge 5+). The diviner magically creates a burst of illumination in a 10-foot-radius sphere centered on a point within 120 feet of it. Each creature in that area must make a 15 Wisdom saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and is stunned until the end of the diviner's next turn. On a successful save, the creature takes half as much damage and isn't stunned.

Reactions

Portent (3/Day). When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner rolls a d20 and chooses whether to use that roll in place of the d20 rolled for the attack roll, saving throw, or ability check.