Arisen Sarrukh
Medium Undead, Neutral EvilUndying Sarrukh Overlord
Habitat Underdark — Treasure Relics
The most powerful sarrukhs are arisen: horrific creatures that have subverted death. While arisen sarrukhs have lost their ability to cast spells, their unliving flesh is unnaturally strong. An arisen sarrukh commands two sarrukh tyrants.
AC 18
Initiative +9 (19)
HP 273 (26d8 + 156)
Speed 40 ft.
STR
23 (+6)
Save +12
DEX
17 (+3)
Save +9
CON
22 (+6)
Save +12
INT
18 (+4)
Save +4
WIS
17 (+3)
Save +9
CHA
18 (+4)
Save +4
Saving Throws STR +12, DEX +9, CON +12, INT +4, WIS +9, CHA +4
Skills Perception +9, Stealth +12
Immunities Fire, Necrotic, Poison; Charmed, Exhaustion, Frightened, Poisoned
Gear Trident
Senses Passive Perception 19
Languages Common, Draconic; telepathy 120 ft.
CR 18
Traits
Legendary Resistance (3/Day). If the sarrukh fails a saving throw, it can choose to succeed instead.
Magic Resistance. The sarrukh has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The sarrukh makes three attacks, using Trident or Necrotic Spit in any combination.
Trident. Melee Attack Roll: +12, reach 10 ft. Hit: 33 (6d8 + 6) Piercing damage.
Necrotic Spit. Ranged Attack Roll: +12, range 90 ft. Hit: 11 (2d10) Poison damage plus 22 (4d10) Necrotic damage.
Bonus Actions
Venomous Teleport (Recharge 5+). The sarrukh teleports up to 120 feet to an occupied space it can see, and each creature within 10 feet of the space the sarrukh leaves or arrives in (sarrukh's choice) is subjected to the following effect. Constitution Saving Throw: DC 20. Failure: 22 (4d10) Poison damage. Success: Half damage.
Reactions
Shape Control. Trigger: A creature the sarrukh can see shape-shifts. Response: The sarrukh chooses the resulting form from among the options available to the shape-shifting creature or prevents the creature from shape-shifting.