Umbragen Shadow Walker

Medium Humanoid (Elf), Neutral
EFA

AC 14

HP 162 (25d8 + 50)

Speed 30 ft.

STR

12 (+1)

Save +1

DEX

19 (+4)

Save +8

CON

14 (+2)

Save +2

INT

13 (+1)

Save +1

WIS

15 (+2)

Save +6

CHA

20 (+5)

Save +5

Saving Throws DEX +8, WIS +6

Skills Arcana +5, Perception +6, Stealth +8

Vulnerabilities Radiant

Senses Darkvision 120 ft., Passive Perception 16

Languages Common, Elvish, Undercommon

CR 9

Traits

Fey Ancestry. Magic can't put the shadow walker to sleep.

Sunlight Sensitivity. While in sunlight, the shadow walker has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The shadow walker makes three Gloom Burst attacks and uses Shadow Cowl.

Gloom Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 120 ft. Hit: 14 (2d8 + 5) Psychic damage.

Shadow Cowl. Wisdom Saving Throw: DC 17, one creature the shadow walker can see within 120 feet. Failure: 14 (4d6) Necrotic damage, and the target has the Blinded condition until the start of the shadow walker's next turn.

Spellcasting. The shadow walker casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Dancing Lights, Darkness, Minor Illusion.