Lacedon Ghoul
Medium Undead, Chaotic EvilAC 12
HP 22 (5d8)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
Save +1
DEX
15 (+2)
Save +2
CON
10 (+0)
Save +0
INT
7 (-2)
Save -2
WIS
10 (+0)
Save +0
CHA
6 (-2)
Save -2
Resistances Cold
Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
CR 1
Actions
Multiattack. The ghoul makes two Icy Bite attacks.
Icy Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Cold damage, and the target's Speed decreases by 5 feet until the start of the ghoul's next turn.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. con 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Bonus Actions
Watery Rush. While underwater, the ghoul moves up to half its Swim Speed without provoking Opportunity Attacks.