Lacedon Ghoul

Medium Undead, Chaotic Evil
MM'24

AC 12

HP 22 (5d8)

Speed 30 ft., swim 30 ft.

STR

13 (+1)

Save +1

DEX

15 (+2)

Save +2

CON

10 (+0)

Save +0

INT

7 (-2)

Save -2

WIS

10 (+0)

Save +0

CHA

6 (-2)

Save -2

Resistances Cold

Immunities Poison

Condition Immunities Charmed, Exhaustion, Poisoned

Senses Darkvision 60 ft., Passive Perception 10

Languages Common

CR 1

Actions

Multiattack. The ghoul makes two Icy Bite attacks.

Icy Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Cold damage, and the target's Speed decreases by 5 feet until the start of the ghoul's next turn.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. con 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Bonus Actions

Watery Rush. While underwater, the ghoul moves up to half its Swim Speed without provoking Opportunity Attacks.