Dhergoloth
Medium Fiend (yugoloth), Neutral EvilAC 15 (natural armor)
HP 119 (14d8 + 56)
Speed 30 ft.
STR
17 (+3)
Save +6
DEX
10 (+0)
Save +0
CON
19 (+4)
Save +4
INT
7 (-2)
Save -2
WIS
10 (+0)
Save +0
CHA
9 (-1)
Save -1
Saving Throws STR +6
Resistances Cold; Fire; Lightning; Bludgeoning, Piercing, Slashing (from nonmagical attacks)
Immunities Acid; Poison
Condition Immunities Poisoned
Senses blindsight 60 ft., darkvision 60 ft., Passive Perception 10
Languages Abyssal, Infernal, telepathy 60 ft.
CR 7
Traits
Magic Resistance. The dhergoloth has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The dhergoloth makes two Claw attacks.
Claw. 6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage.
Flailing Claws (Recharge 5+). The dhergoloth moves up to its speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a 14 Dexterity saving throw or take 22 (3d12 + 3) force damage.
Teleport. The dhergoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.