Bard

Medium Humanoid, Any
MPMM

AC 15 (chain shirt)

HP 44 (8d8 + 8)

Speed 30 ft.

STR

11 (+0)

Save +0

DEX

14 (+2)

Save +4

CON

12 (+1)

Save +1

INT

10 (+0)

Save +0

WIS

13 (+1)

Save +3

CHA

14 (+2)

Save +2

Saving Throws DEX +4, WIS +3

Skills Acrobatics +4, Perception +5, Performance +6

Senses Passive Perception 15

Languages any two languages

CR 2

Actions

Multiattack. The bard makes two Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.

Shortsword. 4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. 4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Cacophony (Recharge 4+). Each creature in a 15-foot cube originating from the bard must make a 12 Constitution saving throw. On a failed save, a creature takes 9 (2d8) thunder damage and is pushed up to 10 feet away from the bard. On a successful save, a creature takes half as much damage and isn't pushed.

Bonus Actions

Taunt (2/Day). The bard targets one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard's next turn.