Invisible Stalker

Large Elemental, Neutral
MM'24

AC 14

HP 97 (13d10 + 26)

Speed 50 ft., fly 50 ft. (hover), (hover)

STR

16 (+3)

Save +3

DEX

19 (+4)

Save +4

CON

14 (+2)

Save +2

INT

10 (+0)

Save +0

WIS

15 (+2)

Save +2

CHA

11 (+0)

Save +0

Skills Perception +8, Stealth +10

Resistances Bludgeoning; Piercing; Slashing

Immunities Poison

Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Darkvision 60 ft., Passive Perception 18

Languages Common, Primordial (Auran)

CR 6

Traits

Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex. con 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.