Merregon
Medium Fiend (devil), Lawful EvilAC 16 (natural armor)
HP 45 (6d8 + 18)
Speed 30 ft.
STR
18 (+4)
Save +4
DEX
14 (+2)
Save +2
CON
17 (+3)
Save +3
INT
6 (-2)
Save -2
WIS
12 (+1)
Save +1
CHA
8 (-1)
Save -1
Resistances Cold; Bludgeoning, Piercing, Slashing (from nonmagical attacks that aren't silvered)
Immunities Fire; Poison
Condition Immunities Frightened, Poisoned
Senses darkvision 60 ft., Passive Perception 11
Languages understands Infernal but can't speak, telepathy 120 ft.
CR 4
Traits
Devil's Sight. Magical darkness doesn't impede the merregon's darkvision.
Magic Resistance. The merregon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The merregon makes three Halberd attacks.
Halberd. 6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Heavy Crossbow. 4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Reactions
Loyal Bodyguard. When another Fiend within 5 feet of the merregon is hit by an attack roll, the merregon causes itself to be hit instead.