Merregon

Medium Fiend (devil), Lawful Evil
MPMM

AC 16 (natural armor)

HP 45 (6d8 + 18)

Speed 30 ft.

STR

18 (+4)

Save +4

DEX

14 (+2)

Save +2

CON

17 (+3)

Save +3

INT

6 (-2)

Save -2

WIS

12 (+1)

Save +1

CHA

8 (-1)

Save -1

Resistances Cold; Bludgeoning, Piercing, Slashing (from nonmagical attacks that aren't silvered)

Immunities Fire; Poison

Condition Immunities Frightened, Poisoned

Senses darkvision 60 ft., Passive Perception 11

Languages understands Infernal but can't speak, telepathy 120 ft.

CR 4

Traits

Devil's Sight. Magical darkness doesn't impede the merregon's darkvision.

Magic Resistance. The merregon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The merregon makes three Halberd attacks.

Halberd. 6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Heavy Crossbow. 4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Reactions

Loyal Bodyguard. When another Fiend within 5 feet of the merregon is hit by an attack roll, the merregon causes itself to be hit instead.