Gnoll Warrior

Medium Fiend, Chaotic Evil
MM'24

AC 15

HP 27 (6d8)

Speed 30 ft.

STR

14 (+2)

Save +2

DEX

12 (+1)

Save +1

CON

11 (+0)

Save +0

INT

6 (-2)

Save -2

WIS

10 (+0)

Save +0

CHA

7 (-2)

Save -2

Senses Darkvision 60 ft., Passive Perception 10

Languages Gnoll

CR 1/2

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.

Bonus Actions

Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.