Merfolk Wavebender
Medium Elemental, NeutralAC 14
HP 97 (15d8 + 30)
Speed 10 ft., swim 40 ft.
STR
10 (+0)
Save +0
DEX
18 (+4)
Save +7
CON
14 (+2)
Save +5
INT
13 (+1)
Save +1
WIS
19 (+4)
Save +7
CHA
15 (+2)
Save +5
Saving Throws DEX +7, CON +5, WIS +7, CHA +5
Skills Perception +7
Resistances Cold
Senses Passive Perception 17
Languages Common, Primordial (Aquan)
CR 6
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Multiattack. The merfolk makes two Aquatic Burst attacks.
Aquatic Burst. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 60 ft. Hit: 20 (3d10 + 4) Cold damage. If the target is a Large or smaller creature, it has the Prone condition.
Reactions
Watery Rebuke. Trigger: An enemy the merfolk can see enters a space within 5 feet of the merfolk. dstr 15, the triggering enemy. Failure: 14 (4d6) Cold damage. If the target is Large or smaller, it is pushed up to 30 feet straight away from the merfolk by conjured water.