Merfolk Wavebender

Medium Elemental, Neutral
MM'24

AC 14

HP 97 (15d8 + 30)

Speed 10 ft., swim 40 ft.

STR

10 (+0)

Save +0

DEX

18 (+4)

Save +7

CON

14 (+2)

Save +5

INT

13 (+1)

Save +1

WIS

19 (+4)

Save +7

CHA

15 (+2)

Save +5

Saving Throws DEX +7, CON +5, WIS +7, CHA +5

Skills Perception +7

Resistances Cold

Senses Passive Perception 17

Languages Common, Primordial (Aquan)

CR 6

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Multiattack. The merfolk makes two Aquatic Burst attacks.

Aquatic Burst. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 60 ft. Hit: 20 (3d10 + 4) Cold damage. If the target is a Large or smaller creature, it has the Prone condition.

Reactions

Watery Rebuke. Trigger: An enemy the merfolk can see enters a space within 5 feet of the merfolk. dstr 15, the triggering enemy. Failure: 14 (4d6) Cold damage. If the target is Large or smaller, it is pushed up to 30 feet straight away from the merfolk by conjured water.