Oblex Spawn
Tiny Ooze, Lawful EvilAC 13
HP 18 (4d4 + 8)
Speed 20 ft.
STR
8 (-1)
Save -1
DEX
16 (+3)
Save +3
CON
15 (+2)
Save +2
INT
14 (+2)
Save +4
WIS
11 (+0)
Save +0
CHA
10 (+0)
Save +2
Saving Throws INT +4, CHA +2
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Prone
Senses blindsight 60 ft. (blind beyond this radius), Passive Perception 12
CR 1/4
Traits
Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Fire. If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Unusual Nature. The oblex doesn't require sleep.
Actions
Pseudopod. 5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) psychic damage.