Oblex Spawn

Tiny Ooze, Lawful Evil
MPMM

AC 13

HP 18 (4d4 + 8)

Speed 20 ft.

STR

8 (-1)

Save -1

DEX

16 (+3)

Save +3

CON

15 (+2)

Save +2

INT

14 (+2)

Save +4

WIS

11 (+0)

Save +0

CHA

10 (+0)

Save +2

Saving Throws INT +4, CHA +2

Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Prone

Senses blindsight 60 ft. (blind beyond this radius), Passive Perception 12

CR 1/4

Traits

Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.

Aversion to Fire. If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Unusual Nature. The oblex doesn't require sleep.

Actions

Pseudopod. 5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) psychic damage.