Storm Giant Quintessent
Huge Giant, Chaotic GoodAC 12
HP 230 (20d12 + 100)
Speed 50 ft., fly 50 ft. (hover), swim 50 ft., (hover)
STR
29 (+9)
Save +14
DEX
14 (+2)
Save +2
CON
20 (+5)
Save +10
INT
17 (+3)
Save +3
WIS
20 (+5)
Save +10
CHA
19 (+4)
Save +9
Saving Throws STR +14, CON +10, WIS +10, CHA +9
Skills Arcana +8, History +8, Perception +10
Resistances Cold; Bludgeoning, Piercing, Slashing (from nonmagical attacks)
Immunities Lightning; Thunder
Senses truesight 60 ft., Passive Perception 20
Languages Common, Giant
CR 16
Traits
Amphibious. The giant can breathe air and water.
Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The giant makes two Lightning Sword attacks, or it uses Wind Javelin twice.
Lightning Sword. 14 to hit, reach 15 ft., one target. Hit: 40 (9d6 + 9) lightning damage.
Wind Javelin. The giant coalesces wind into a javelin-like form and hurls it at a creature it can see within 600 feet of it. The javelin deals 19 (3d6 + 9) force damage to the target, striking unerringly. The javelin disappears after it hits.
Legendary Actions
Gust. The giant targets a creature it can see within 60 feet of it and creates a magical gust of wind around the target, who must succeed on a 18 Strength saving throw or be moved up to 20 feet in any horizontal direction the giant chooses.
Thunderbolt (Costs 2 Actions). The giant hurls a thunderbolt at a creature it can see within 600 feet of it. The target must make a 18 Dexterity saving throw, taking 22 (4d10) thunder damage on a failed save, or half as much damage on a successful one.
One with the Storm (Costs 3 Actions). The giant vanishes, dispersing itself into the storm surrounding its lair. The giant can end this effect at the start of any of its turns, becoming a giant once more and appearing in any location it chooses within its lair. While dispersed, the giant can't take any actions other than lair actions, and it can't be targeted by attacks, spells, or other effects. The giant can't use this ability outside its lair, nor can it use this ability if another creature is using a control weather spell or similar magic to quell the storm.