Giant Seahorse

Large Beast, Unaligned
MM'24

AC 14

HP 16 (3d10)

Speed 5 ft., swim 40 ft.

STR

15 (+2)

Save +2

DEX

12 (+1)

Save +1

CON

11 (+0)

Save +0

INT

2 (-4)

Save -4

WIS

12 (+1)

Save +1

CHA

5 (-3)

Save -3

Senses Passive Perception 11

CR 1/2

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.