Spectator

Medium Aberration (beholder), Lawful Neutral
MM'24

AC 14

HP 45 (7d8 + 14)

Speed 5 ft., fly 30 ft. (hover), (hover)

STR

8 (-1)

Save -1

DEX

14 (+2)

Save +2

CON

14 (+2)

Save +2

INT

13 (+1)

Save +1

WIS

14 (+2)

Save +2

CHA

11 (+0)

Save +0

Skills Perception +6

Condition Immunities Exhaustion, Prone

Senses Darkvision 120 ft., Passive Perception 16

Languages Deep Speech, Undercommon; telepathy 120 ft.

CR 3

Actions

Multiattack. The spectator uses Eye Rays twice.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Eye Rays. The spectator randomly shoots one of the following magical rays at a target it can see within 90 feet of itself (roll 1d4; reroll if the spectator has already used that ray during this turn): 1: Confusion Ray: wis 12. Failure: 5 (2d4) Psychic damage, and the target can't take Reactions until the end of its next turn. On its next turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on that turn. 2: Paralyzing Ray: con 12. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. 3: Fear Ray: wis 12. Failure: 5 (2d4) Psychic damage, and the target has the Frightened condition until the end of its next turn. 4: Wounding Ray: con 12. Failure: 16 (3d10) Necrotic damage. Success: Half damage.

Reactions

Spell Reflection. Trigger: The spectator succeeds on a saving throw against a spell, or a spell's attack roll misses it. ddex 12, one creature the spectator can see within 120 feet. Failure: 10 (3d6) Force damage.