Lizardfolk Geomancer

Medium Elemental, Neutral
MM'24

AC 13

HP 33 (6d8 + 6)

Speed 30 ft., burrow 20 ft., swim 30 ft.

STR

15 (+2)

Save +2

DEX

10 (+0)

Save +0

CON

13 (+1)

Save +1

INT

10 (+0)

Save +0

WIS

15 (+2)

Save +2

CHA

8 (-1)

Save -1

Skills Nature +2, Perception +4, Stealth +4

Senses Passive Perception 14

Languages Draconic, Primordial (Terran)

CR 2

Actions

Multiattack. The lizardfolk makes two Earth Burst attacks.

Earth Burst. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 9 (2d6 + 2) Bludgeoning damage.

Hail of Stone (Recharge 5+). con 12, each creature in a 20-foot-radius, 40-foot-high Cylinder centered on a point the lizardfolk can see within 60 feet. Failure: 15 (6d4) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.