Fiendish Spirit
Large Fiend, NeutralAC ?
HP ?
Speed 40 ft., climb 40 ft. (Demon only), fly 60 ft. (Devil only)
STR
13 (+1)
Save +1
DEX
16 (+3)
Save +3
CON
15 (+2)
Save +2
INT
10 (+0)
Save +0
WIS
10 (+0)
Save +0
CHA
16 (+3)
Save +3
Resistances Fire
Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Infernal, Telepathy 60 ft.
CR ?
Traits
Death Throes (Demon Only). When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. dex DC equals your spell save DC, each creature in a 10-foot Emanation originating from the spirit. Failure: 2d10 plus this spell's level Fire damage. Success: Half damage.
Devil's Sight (Devil Only). Magical Darkness doesn't impede the spirit's Darkvision.
Magic Resistance. The spirit has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell's level (round down).
Bite (Demon Only). Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d12 + 3 + summonSpellLevel Necrotic damage.
Claws (Yugoloth Only). Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + summonSpellLevel Slashing damage. Immediately after the attack hits or misses, the spirit can teleport up to 30 feet to an unoccupied space it can see.
Fiery Strike (Devil Only). Bonus equals your spell attack modifier, reach 5 ft. or range 150 ft. Hit: 2d6 + 3 + summonSpellLevel Fire damage.