Phaerimm Agent

Large Aberration, Neutral Evil
NF

Alien, Magic-Obsessed Manipulators

Habitat Underdark, Urban — Treasure Arcana, Implements

Phaerimm are malevolent alien beings who seek to dominate other sentient beings. A phaerimm's conical body ripples through the air, trailing behind a large, flat mouth ringed by four delicate arms. A phaerimm's body tapers to a venomous stinger it prefers to use only when magical means fail it.
Ancient phaerimm devastated the once-powerful empire of Netheril. The phaerimm were imprisoned long before the rise of Netheril beneath the great desert of Anauroch, where they plot a return to their former dominion.

Phaerimm agents travel the surface world, seeking out powerful magic to rule others.

AC 15

Initiative +4 (14)

HP 123 (19d10 + 19)

Speed 10 ft., fly 40 ft. (hover)

STR

12 (+1)

Save +1

DEX

18 (+4)

Save +4

CON

12 (+1)

Save +4

INT

17 (+3)

Save +6

WIS

16 (+3)

Save +6

CHA

18 (+4)

Save +7

Saving Throws CON +4, INT +6, WIS +6, CHA +7

Skills Arcana +9, Insight +6, Perception +6

Condition Immunities Charmed

Senses Truesight 120 ft., Passive Perception 16

Languages Understands Common and Deep Speech but can't speak; telepathy 120 ft.

CR 8

Traits

Magic Resistance. The phaerimm has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The phaerimm makes three attacks, using Dread Stinger or Mindwarp Ray in any combination.

Dread Stinger. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 13 (2d12) Poison damage.

Mindwarp Ray. Ranged Attack Roll: +7, range 120 ft. Hit: 13 (2d8 + 4) Psychic damage, and the target has the Charmed condition until the start of the phaerimm's next turn.

Spellcasting. The phaerimm casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15): At Will: Detect Magic, Detect Thoughts, Mage Hand. 1/Day Each: Clairvoyance, Major Image, Synaptic Static.

Bonus Actions

Teleport. The phaerimm teleports up to 30 feet to an unoccupied space it can see.

Reactions

Protective Magic (3/Day). The phaerimm casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.