Zhentilar Paladin of Bane
Medium or Small Humanoid, Lawful EvilWardens of the Zhentarim
Habitat Any — Treasure Armaments
The Zhentilar is the militant wing of the Zhentarim. Zhentilar forces occupy Zhentarim strongholds such as Zhentil Keep and Darkhold and defend these places from the Zhentarim's many enemies. If the Zhentarim is one big family, then the Zhentilar are the protective older siblings who look out for their kin.
Zhentilar also conduct other important organizational work such as safeguarding powerful magic items or escorting Zhentarim leaders.
The Zhentilar's most-respected commanders and sergeants tend to be spellswords or holy warriors who worship nefarious higher powers, such as Bane.
AC 18
Initiative +0 (10)
HP 58 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
Save +3
DEX
11 (+0)
Save +0
CON
14 (+2)
Save +2
INT
12 (+1)
Save +1
WIS
13 (+1)
Save +1
CHA
17 (+3)
Save +3
Skills Athletics +5, Intimidation +5, Religion +3
Gear Plate Armor
Senses Passive Perception 11
Languages Common
CR 4
Traits
Aura of Dread. Creatures in a 10-foot Emanation originating from the Zhentilar have their Speeds halved while in the Emanation. The Zhentilar can designate creatures to be unaffected by the aura.
Actions
Multiattack. The Zhentilar makes three attacks, using Dooming Blade or Oppressive Ray in any combination. It can replace one attack with a use of Spellcasting.
Dooming Blade. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 7 (2d6) Necrotic damage.
Oppressive Ray. Ranged Attack Roll: +5, range 90 ft. Hit: 16 (3d10) Psychic damage.
Spellcasting. The Zhentilar casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13): 1/Day Each: Command, Fear.