Baphomet
Huge Fiend (demon), Chaotic EvilAC 22 (natural armor)
HP 319 (22d12 + 176)
Speed 40 ft.
STR
30 (+10)
Save +10
DEX
14 (+2)
Save +9
CON
26 (+8)
Save +15
INT
18 (+4)
Save +4
WIS
24 (+7)
Save +14
CHA
16 (+3)
Save +3
Saving Throws DEX +9, CON +15, WIS +14
Skills Intimidation +17, Perception +14
Resistances Cold; Fire; Lightning
Immunities Poison; (that is nonmagical)
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses truesight 120 ft., Passive Perception 24
Languages all, telepathy 120 ft.
CR 23
Traits
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze spell.
Legendary Resistance (3/Day). If Baphomet fails a saving throw, he can choose to succeed instead.
Magic Resistance. Baphomet has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Baphomet makes one Bite attack, one Gore attack, and one Heartcleaver attack. He also uses Frightful Presence.
Bite. 17 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) piercing damage.
Gore. 17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) piercing damage. If Baphomet moved at least 10 feet straight toward the target immediately before the hit, the target takes an extra 16 (3d10) piercing damage. If the target is a creature, it must succeed on a 25 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Heartcleaver. 17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) force damage.
Frightful Presence. Each creature of Baphomet's choice within 120 feet of him and aware of him must succeed on a 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These later saves have disadvantage if Baphomet is within line of sight of the creature. If a creature succeeds on any of these saves or the effect ends on it, the creature is immune to Baphomet's Frightful Presence for the next 24 hours.
Legendary Actions
Heartcleaver Attack. Baphomet makes one Heartcleaver attack.
Charge (Costs 2 Actions). Baphomet moves up to his speed without provoking opportunity attacks, then makes a Gore attack.