Blood Hunter

Medium Humanoid (any race), Any Alignment
EGW

To mortals and monsters alike, the blood hunter is a legendary figure—a humanoid stalker said to embrace monstrous power. Long years ago, a group of mortals undertook dark rituals and alchemical experiments to gain the power of the deadliest monsters, allowing them to better hunt those monsters.
Blood hunters are steely on the surface, but roiling emotion lies beneath that impassive mask. Bestial fury and fathomless sorrow drive every stroke of a blood hunter's blade. Humanoids who draw the ire of a blood hunter are often in league with monsters—or the victims of a terrible misunderstanding. Such misunderstandings are tough to clear up, for blood hunters are the kind of folk to slay first and ask questions later.

AC 16 (half plate)

HP 65 (10d8 + 20)

Speed 30 ft.

STR

18 (+4)

Save +7

DEX

12 (+1)

Save +1

CON

15 (+2)

Save +2

INT

9 (-1)

Save -1

WIS

16 (+3)

Save +6

CHA

11 (+0)

Save +0

Saving Throws STR +7, WIS +6

Skills Acrobatics +4, Insight +6, Perception +6

Senses Darkvision 60 ft., Passive Perception 16

Languages Any one language (usually Common)

CR 5

Traits

Blood Curse of Binding (1/Day). As a Bonus Action, the blood hunter targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Strength Saving Throw or have its Speed reduced to 0 and be unable to take Reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Blood Frenzy. The blood hunter has Advantage on melee attack rolls against any creature that doesn't have all its Hit Points.

Innate Spellcasting (1/Day). The blood hunter can innately cast Hex. Its innate spellcasting ability is Intelligence.

Magic Resistance. The blood hunter has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The blood hunter attacks twice with a weapon.

Greatsword. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage plus 3 (1d6) Fire damage.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.