Demilich

Tiny Undead, Neutral Evil
MM'24

AC 20

HP 180 (72d4)

Speed 5 ft., fly 30 ft. (hover), (hover)

STR

1 (-5)

Save -5

DEX

20 (+5)

Save +11

CON

10 (+0)

Save +6

INT

20 (+5)

Save +11

WIS

17 (+3)

Save +9

CHA

20 (+5)

Save +5

Saving Throws DEX +11, CON +6, INT +11, WIS +9

Resistances Bludgeoning; Piercing; Slashing

Immunities Necrotic; Poison; Psychic

Condition Immunities Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Stunned

Senses Truesight 120 ft., Passive Perception 13

CR 18

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the demilich fails a saving throw, it can choose to succeed instead.

Undead Restoration. If the demilich is destroyed, it reforms and regains all its Hit Points in 1d10 days unless a Wish spell is cast on its remains.

Actions

Multiattack. The demilich makes three Necrotic Burst attacks.

Necrotic Burst. Melee or Ranged Attack Roll: +11, reach 5 ft. or range 120 ft. Hit: 24 (7d6) Necrotic damage.

Howl (Recharge 5+). con 19, each creature in a 30-foot Emanation originating from the demilich. Failure: 70 (20d6) Psychic damage. Failure or Success: The target has the Frightened condition until the start of the demilich's next turn.

Legendary Actions

Energy Drain. con 19, one creature the demilich can see within 120 feet. Failure: The target's Hit Point maximum decreases by 14 (4d6). Failure or Success: The demilich can't take this action again until the start of its next turn.

Grave-Dust Flight. The demilich flies up to its Fly Speed, shedding grave dust. Each creature within 5 feet of the demilich as it moves is targeted once by the following effect. con 19. Failure: The target has the Blinded condition until the end of the demilich's next turn. Failure or Success: The demilich can't take this action again until the start of its next turn.

Necrosis. The demilich makes one Necrotic Burst attack.