Rusted Wyrm
Gargantuan Construct, NeutralConstruct Victims of a Supernatural Curse
Habitat Coastal, Forest — Treasure Individual
The supernatural Rusting curse that pervades the Moonshae Isles manifests as a thin scrim of iron over a living creature's skin. This coarse iron rusts easily, turning the creature a sickly orange gray. Unchecked, this curse transforms the victim into a Rusted, an animated iron caricature of itself that sheds flakes of toxic rust.
As the Rusting curse hardens the skin, it also hollows out the mind. Rusted creatures despise unspoiled nature and are compelled to destroy it when they can.
Other Rusted. You can turn any Beast, Fey, Giant, Humanoid, or Monstrosity into a Rusted version of itself by doing the following: change the creature's type to Construct, and give it Immunity to Poison damage and the Exhaustion, Petrified, and Poisoned conditions.
A Rusted wyrm is a draconic colossus capable of phenomenal devastation. Although some Rusted wyrms evaporate rivers and destroy springs, others venture further underwater to wreck coral reefs and boil the sea.
AC 20
Initiative +6 (16)
HP 231 (14d20 + 84)
Speed 40 ft., Swim 60 ft.
STR
25 (+7)
Save +7
DEX
13 (+1)
Save +1
CON
22 (+6)
Save +6
INT
8 (-1)
Save -1
WIS
14 (+2)
Save +2
CHA
6 (-2)
Save -2
Immunities Fire, Poison
Condition Immunities Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Common, Draconic
CR 14
Traits
Legendary Resistance (3/Day). If the Rusted fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The Rusted makes two Bite attacks.
Bite. Melee Attack Roll: +12, reach 20 ft. Hit: 29 (4d10 + 7) Piercing damage.
Steam Breath (Recharge 5+). Dexterity Saving Throw: DC 19, each creature and flammable object that isn't being worn or carried in a 60-foot Cone. Failure: 45 (7d12) Fire damage, and the target starts burning. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.
Bonus Actions
Encasing Rust. Constitution Saving Throw: DC 19, one creature within 20 feet of the Rusted. Failure: 14 (4d6) Poison damage, and the target has the Poisoned condition until the end of its next turn. While Poisoned, the target has the Paralyzed condition.