Rusted Wyrm

Gargantuan Construct, Neutral
FRA

Construct Victims of a Supernatural Curse

Habitat Coastal, Forest — Treasure Individual

The supernatural Rusting curse that pervades the Moonshae Isles manifests as a thin scrim of iron over a living creature's skin. This coarse iron rusts easily, turning the creature a sickly orange gray. Unchecked, this curse transforms the victim into a Rusted, an animated iron caricature of itself that sheds flakes of toxic rust.
As the Rusting curse hardens the skin, it also hollows out the mind. Rusted creatures despise unspoiled nature and are compelled to destroy it when they can.

Other Rusted. You can turn any Beast, Fey, Giant, Humanoid, or Monstrosity into a Rusted version of itself by doing the following: change the creature's type to Construct, and give it Immunity to Poison damage and the Exhaustion, Petrified, and Poisoned conditions.
A Rusted wyrm is a draconic colossus capable of phenomenal devastation. Although some Rusted wyrms evaporate rivers and destroy springs, others venture further underwater to wreck coral reefs and boil the sea.

AC 20

Initiative +6 (16)

HP 231 (14d20 + 84)

Speed 40 ft., Swim 60 ft.

STR

25 (+7)

Save +7

DEX

13 (+1)

Save +1

CON

22 (+6)

Save +6

INT

8 (-1)

Save -1

WIS

14 (+2)

Save +2

CHA

6 (-2)

Save -2

Immunities Fire, Poison

Condition Immunities Exhaustion, Frightened, Petrified, Poisoned

Senses Darkvision 120 ft., Passive Perception 12

Languages Common, Draconic

CR 14

Traits

Legendary Resistance (3/Day). If the Rusted fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Rusted makes two Bite attacks.

Bite. Melee Attack Roll: +12, reach 20 ft. Hit: 29 (4d10 + 7) Piercing damage.

Steam Breath (Recharge 5+). Dexterity Saving Throw: DC 19, each creature and flammable object that isn't being worn or carried in a 60-foot Cone. Failure: 45 (7d12) Fire damage, and the target starts burning. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

Bonus Actions

Encasing Rust. Constitution Saving Throw: DC 19, one creature within 20 feet of the Rusted. Failure: 14 (4d6) Poison damage, and the target has the Poisoned condition until the end of its next turn. While Poisoned, the target has the Paralyzed condition.