Tanarukk
Medium Fiend (demon), Chaotic EvilAC 14 (natural armor)
HP 95 (10d8 + 50)
Speed 30 ft.
STR
18 (+4)
Save +4
DEX
13 (+1)
Save +1
CON
20 (+5)
Save +5
INT
9 (-1)
Save -1
WIS
9 (-1)
Save -1
CHA
9 (-1)
Save -1
Skills Intimidation +2, Perception +2
Resistances Fire; Poison
Senses darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common, plus any one language
CR 5
Traits
Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The tanarukk makes one Bite attack and one Greatsword attack.
Bite. 7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Greatsword. 7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Bonus Actions
Aggressive. The tanarukk moves up to its speed toward an enemy that it can see.
Reactions
Unbridled Fury. In response to being hit by a melee attack, the tanarukk can make one Bite or Greatsword attack with advantage against the attacker.