Tanarukk

Medium Fiend (demon), Chaotic Evil
MPMM

AC 14 (natural armor)

HP 95 (10d8 + 50)

Speed 30 ft.

STR

18 (+4)

Save +4

DEX

13 (+1)

Save +1

CON

20 (+5)

Save +5

INT

9 (-1)

Save -1

WIS

9 (-1)

Save -1

CHA

9 (-1)

Save -1

Skills Intimidation +2, Perception +2

Resistances Fire; Poison

Senses darkvision 60 ft., Passive Perception 12

Languages Abyssal, Common, plus any one language

CR 5

Traits

Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The tanarukk makes one Bite attack and one Greatsword attack.

Bite. 7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Greatsword. 7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bonus Actions

Aggressive. The tanarukk moves up to its speed toward an enemy that it can see.

Reactions

Unbridled Fury. In response to being hit by a melee attack, the tanarukk can make one Bite or Greatsword attack with advantage against the attacker.