Dullahan

Medium Undead, Chaotic Evil
RHW

AC 15

HP 127 (17d8 + 51)

Speed 30 ft.

STR

18 (+4)

Save +4

DEX

14 (+2)

Save +2

CON

16 (+3)

Save +7

INT

11 (+0)

Save +0

WIS

15 (+2)

Save +2

CHA

16 (+3)

Save +3

Saving Throws CON +7

Skills Perception +6

Resistances Cold; Necrotic; Poison

Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned

Senses Truesight 120 ft., Passive Perception 16

Languages understands Common plus one other language but can't speak

CR 10

Traits

Mounted Adept. While mounted and without the Incapacitated condition, the dullahan and its mount have Advantage on Dexterity saving throws, and the dullahan can force an attack targeted at its mount to target the dullahan instead.

Terrorizer. The dullahan has Advantage on attack rolls against targets that have the Frightened condition.

Actions

Multiattack. The dullahan makes two attacks, using Beheading Blade or Fiery Skull in any combination, and uses Headless Wail.

Beheading Blade. Melee Attack Roll: +8, reach 5 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, it dies and its head is lopped off. The head rises as a Death's Head in the space of the target's corpse or in the nearest unoccupied space. The head is under the dullahan's control. The dullahan can control no more than seven heads at a time.

Fiery Skull. Ranged Attack Roll: +7, range 120 ft. Hit: 18 (4d8) Fire damage.

Headless Wail. con 15, up to three creatures within 120 feet of the dullahan that aren't Constructs or Undead. Failure: 13 (2d12) Psychic damage, and the target has the Frightened condition until the start of the dullahan's next turn. Success: Half damage only.