Dullahan
Medium Undead, Chaotic EvilAC 15
HP 127 (17d8 + 51)
Speed 30 ft.
STR
18 (+4)
Save +4
DEX
14 (+2)
Save +2
CON
16 (+3)
Save +7
INT
11 (+0)
Save +0
WIS
15 (+2)
Save +2
CHA
16 (+3)
Save +3
Saving Throws CON +7
Skills Perception +6
Resistances Cold; Necrotic; Poison
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 16
Languages understands Common plus one other language but can't speak
CR 10
Traits
Mounted Adept. While mounted and without the Incapacitated condition, the dullahan and its mount have Advantage on Dexterity saving throws, and the dullahan can force an attack targeted at its mount to target the dullahan instead.
Terrorizer. The dullahan has Advantage on attack rolls against targets that have the Frightened condition.
Actions
Multiattack. The dullahan makes two attacks, using Beheading Blade or Fiery Skull in any combination, and uses Headless Wail.
Beheading Blade. Melee Attack Roll: +8, reach 5 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, it dies and its head is lopped off. The head rises as a Death's Head in the space of the target's corpse or in the nearest unoccupied space. The head is under the dullahan's control. The dullahan can control no more than seven heads at a time.
Fiery Skull. Ranged Attack Roll: +7, range 120 ft. Hit: 18 (4d8) Fire damage.
Headless Wail. con 15, up to three creatures within 120 feet of the dullahan that aren't Constructs or Undead. Failure: 13 (2d12) Psychic damage, and the target has the Frightened condition until the start of the dullahan's next turn. Success: Half damage only.