Otherworldly Steed

Large Celestial, Fey, or Fiend, Neutral
PHB'24

AC ?

HP ?

Speed 60 ft., fly 60 ft. (requires level 4+ spell)

STR

18 (+4)

Save +4

DEX

12 (+1)

Save +1

CON

14 (+2)

Save +2

INT

6 (-2)

Save -2

WIS

12 (+1)

Save +1

CHA

8 (-1)

Save -1

Senses Passive Perception 11

Languages telepathy 1 mile (works only with you)

CR ?

Traits

Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.

Actions

Otherworldly Slam. Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + summonSpellLevel of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.

Bonus Actions

Fell Glare (Fiend Only; Recharges after a Long Rest). wis DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.

Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.

Healing Touch (Celestial Only; Recharges after a Long Rest). One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 + summonSpellLevel.