Sovereign Ooze Monarch
Huge Ooze, Chaotic EvilWhen two Sovereign Ooze Lords merge, the resulting creature is a Sovereign Ooze Monarch.
Sovereign ooze monarchs have an even greater capacity to think, communicate, reason, and plot. They also begin receiving messages from whatever greater power is linked to their existence (if any). In that case, they focus on carrying out the wishes of those greater powers. The Greater Power table below lists entities that may control the sovereign ooze monarch.
In the absence of a greater power's influence, the sovereign ooze monarch simply wants to consume organic matter and turn other creatures into sovereign oozes to serve it.
Ooze monarchs have antithetical feelings toward each other. If one sovereign ooze monarch ventures within 50 miles of another, they immediately attempt to destroy each other—or they convince other creatures to do so on their behalf.
Greater Power
| 1d6 | Sovereign Ooze Monarch Answers To... |
|---|---|
| 1 | A deity of chaos and entropy |
| 2 | A demon lord looking to cause trouble |
| 3 | Only itself |
| 4 | A lich in the area hoping for a distraction |
| 5 | A greater devil |
| 6 | An archmage building an ooze army |
Careless wizards, artificers, alchemists, and other creators of magical substances sometimes dispose of failed experiments haphazardly. They think city sewers or workshop basement grates are safe places to dump their magical waste. These remnants, often liquid in form and brimming with magical potential, interact with organic matter—blood, bodily waste, or dead flesh—to gain sentience and form. These newly formed creatures are sovereign oozes.
Sages who've studied the lore of these creatures believe that another factor may also contribute to a sovereign ooze's creation and its drive to transform the world into the same substance from which it is formed. These experts have proposed several possible catalysts: intervention by a great demonic power, such as Juiblex; influence from one of the planes of chaos, such as Limbo or Pandemonium; or manipulation by a god associated with chaos or entropy (perhaps with a tinge of evil), such as Ralishaz or Tharizdun.
Unlike many other oozes, sovereign oozes possess advanced sentience, and in the case of the more evolved sovereign oozes, sapience. This cognitive functionality allows the lord and monarch versions of the sovereign ooze to communicate and develop intricate plans that involve manipulating other creatures.
Sovereign oozes can assume rough shapes of other creatures they have encountered (or eaten). These forms cannot replicate fine details, but are refined enough to sometimes fool inattentive observers or those whose sight is obscured by darkness.
Sovereign oozes consume organic matter to gain energy, and they grow in power by combining with other sovereign oozes. Two Sovereign Ooze Vassals can join to become a Sovereign Ooze Lord, and two Sovereign Ooze Lords can join to become a Sovereign Ooze Monarch. Experts are unsure whether two or more monarchs can join, and they hope they never find out.
AC 14
Initiative +6 (16)
HP 238 (19d12 + 114)
Speed 30 ft., Climb 30 ft.
STR
24 (+7)
Save +7
DEX
10 (+0)
Save +0
CON
22 (+6)
Save +12
INT
18 (+4)
Save +4
WIS
17 (+3)
Save +3
CHA
14 (+2)
Save +2
Saving Throws CON +12
Condition Immunities Charmed, Deafened, Exhaustion, Grappled, Incapacitated, Prone, Restrained, Stunned
Senses Blindsight 120 ft., Passive Perception 13
Languages Telepathy 120 ft., Understands Common but can't speak
CR 17
Traits
Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.
Magic Resistance. The ooze has Advantage on saving throws against spells and other magical effects.
Spider Climb. The ooze can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The ooze makes three Slam attacks.
Slam. Melee Attack Roll: +13, reach 10 ft. Hit: 18 (2d10 + 7) Bludgeoning damage plus 9 (2d8) Force damage.
Arcane Glob (Recharge 5-6). Dexterity Saving Throw: DC 20, each creature in a 30-foot-radius Sphere centered on a point the ooze can see within 120 feet. Failure: 45 (10d8) Force damage, and the target has the Blinded condition until the end of its next turn. Success: Half damage only.
Shape-Shift. The ooze shape-shifts to resemble a Medium or smaller Humanoid or Beast while retaining its game statistics, or it returns to its true form. Any equipment it is wearing or carrying isn't transformed.
Bonus Actions
Transformation (1/Day). Constitution Saving Throw: DC 20, one creature the ooze can see within 5 feet that has 0 Hit Points. Failure: The target dies. After one minute, the target transforms into a Sovereign Ooze Vassal, unless it is restored to life or the ooze is destroyed before a minute passes. Only a Wish spell can reverse this transformation.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, the sovereign ooze can expend a use to take one of the following actions. The sovereign ooze regains all expended uses at the start of each of its turns.
Arcane Spray. Constitution Saving Throw: DC 20, each creature in a 10-foot Emanation originating from the ooze. Failure: 16 (3d10) Force damage. Success: Half damage only. Failure or Success: The ooze can't take this action again until the start of its next turn.
Manipulate. Charisma Saving Throw: DC 20, one creature the ooze can see within 60 feet. Failure: 26 (4d12) Psychic damage, and the target takes a Reaction to move up to its Speed in a horizontal direction of the ooze's choice, following the safest route. Success: Half damage only. Failure or Success: The ooze can't take this action again until the start of its next turn.
Strike. The ooze moves up to its Speed and makes one Slam attack.