Molydeus
Huge Fiend (demon), Chaotic EvilAC 19 (natural armor)
HP 216 (16d12 + 112)
Speed 40 ft.
STR
28 (+9)
Save +16
DEX
22 (+6)
Save +6
CON
25 (+7)
Save +14
INT
21 (+5)
Save +5
WIS
24 (+7)
Save +14
CHA
24 (+7)
Save +14
Saving Throws STR +16, CON +14, WIS +14, CHA +14
Skills Perception +21
Resistances Cold; Fire; Lightning; Bludgeoning, Piercing, Slashing (from nonmagical attacks)
Immunities Poison
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned
Senses truesight 120 ft., Passive Perception 31
Languages Abyssal, telepathy 120 ft.
CR 21
Traits
Legendary Resistance (3/Day). If the molydeus fails a saving throw, it can choose to succeed instead.
Magic Resistance. The molydeus has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The molydeus makes one Demonic Weapon attack, one Snakebite attack, and one Wolf Bite attack.
Demonic Weapon. 16 to hit, reach 15 ft., one target. Hit: 35 (4d12 + 9) force damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 27 (6d8) force damage from the hit.
Snakebite. 16 to hit, reach 15 ft., one creature. Hit: 16 (2d6 + 9) poison damage. The target must succeed on a 22 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a manes if this reduces its hit point maximum to 0. This transformation can be ended only by a wish spell.
Wolf Bite. 16 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) necrotic damage.
Legendary Actions
Attack. The molydeus makes one Demonic Weapon or Snakebite attack.
Move. The molydeus moves without provoking opportunity attacks.
Cast a Spell (Costs 2 Actions). The molydeus uses Spellcasting.