Fraz-Urb'luu

Large Fiend (demon), Chaotic Evil
MPMM

AC 18 (natural armor)

HP 337 (27d10 + 189)

Speed 40 ft., fly 40 ft.

STR

29 (+9)

Save +9

DEX

12 (+1)

Save +8

CON

25 (+7)

Save +14

INT

26 (+8)

Save +15

WIS

24 (+7)

Save +14

CHA

26 (+8)

Save +8

Saving Throws DEX +8, CON +14, INT +15, WIS +14

Skills Deception +15, Perception +14, Stealth +8

Resistances Cold; Fire; Lightning

Immunities Poison; (that is nonmagical)

Condition Immunities Charmed, Exhaustion, Frightened, Poisoned

Senses truesight 120 ft., Passive Perception 24

Languages all, telepathy 120 ft.

CR 23

Traits

Legendary Resistance (3/Day). If Fraz-Urb'luu fails a saving throw, he can choose to succeed instead.

Magic Resistance. Fraz-Urb'luu has advantage on saving throws against spells and other magical effects.

Undetectable. Fraz-Urb'luu can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or Fiends.

Actions

Multiattack. Fraz-Urb'luu makes one Bite attack and two Fist attacks, and he uses Phantasmal Terror.

Bite. 16 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) force damage.

Fist. 16 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) force damage.

Phantasmal Terror. Fraz-Urb'luu targets one creature he can see within 120 feet of him. The target must succeed on a 23 Wisdom saving throw, or it takes 16 (3d10) psychic damage and is frightened of Fraz-Urb'luu until the end of its next turn.

Legendary Actions

Tail. 16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) force damage. If the target is a Large or smaller creature, it is also grappled (escape 24), and it is restrained until the grapple ends. Fraz-Urb'luu can grapple only one creature with his tail at a time.

Terror (Costs 2 Actions). Fraz-Urb'luu uses Phantasmal Terror.