Death Knight Aspirant

Small or Medium Undead, Chaotic Evil
MM'24

AC 20

HP 178 (21d8 + 84)

Speed 30 ft.

STR

20 (+5)

Save +5

DEX

10 (+0)

Save +4

CON

18 (+4)

Save +4

INT

10 (+0)

Save +0

WIS

12 (+1)

Save +5

CHA

16 (+3)

Save +3

Saving Throws DEX +4, WIS +5

Immunities Necrotic; Poison

Condition Immunities Exhaustion, Frightened, Poisoned

Senses Darkvision 120 ft., Passive Perception 11

Languages Abyssal, Common

CR 11

Traits

Magic Resistance. The aspirant has Advantage on saving throws against spells and other magical effects.

Marshal Undead. Undead creatures of the aspirant's choice (excluding itself) in a 60-foot Emanation originating from it have Advantage on attack rolls and saving throws. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack. The aspirant makes three Dread Blade attacks.

Dread Blade. Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 10 (3d6) Necrotic damage.

Hellfire Orb (Recharge 5+). dex 15, each creature in a 20-foot-radius Sphere centered on a point the aspirant can see within 120 feet of itself. Failure: 21 (6d6) Fire damage plus 21 (6d6) Necrotic damage. Success: Half damage.

Reactions

Parry. Trigger: The aspirant is hit by a melee attack roll while holding a weapon. Response: The aspirant adds 4 to its AC against that attack, possibly causing it to miss.