Ogre Chain Brute

Large Giant, Chaotic Evil
MPMM

AC 11 (hide armor)

HP 59 (7d10 + 21)

Speed 40 ft.

STR

19 (+4)

Save +4

DEX

8 (-1)

Save -1

CON

16 (+3)

Save +3

INT

5 (-3)

Save -3

WIS

7 (-2)

Save -2

CHA

7 (-2)

Save -2

Senses darkvision 60 ft., Passive Perception 8

Languages Common, Giant

CR 3

Actions

Fist. 6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Chain Smash (Recharge). 6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must make a 14 Constitution saving throw or be stunned for 1 minute. The target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success.

Chain Sweep. The ogre swings its chain, and every creature within 10 feet of it must make a 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.