Ogre Chain Brute
Large Giant, Chaotic EvilAC 11 (hide armor)
HP 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
Save +4
DEX
8 (-1)
Save -1
CON
16 (+3)
Save +3
INT
5 (-3)
Save -3
WIS
7 (-2)
Save -2
CHA
7 (-2)
Save -2
Senses darkvision 60 ft., Passive Perception 8
Languages Common, Giant
CR 3
Actions
Fist. 6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Chain Smash (Recharge). 6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must make a 14 Constitution saving throw or be stunned for 1 minute. The target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success.
Chain Sweep. The ogre swings its chain, and every creature within 10 feet of it must make a 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.