Poltergeist

Small or Medium Undead, Chaotic Neutral
MM'24

AC 12

HP 22 (5d8)

Speed 5 ft., fly 50 ft. (hover), (hover)

STR

1 (-5)

Save -5

DEX

14 (+2)

Save +2

CON

11 (+0)

Save +0

INT

10 (+0)

Save +0

WIS

10 (+0)

Save +0

CHA

14 (+2)

Save +2

Resistances Acid; Bludgeoning; Cold; Fire; Lightning; Piercing; Slashing; Thunder

Immunities Necrotic; Poison

Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Darkvision 60 ft., Passive Perception 10

Languages Common plus one other language

CR 2

Traits

Incorporeal Movement. The poltergeist can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.

Object Slam. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30 ft. Hit: 7 (2d4 + 2) Bludgeoning damage.

Telekinetic Thrust. str 12, one creature the poltergeist can see within 30 feet. Failure: 9 (2d6 + 2) Force damage, and the target is pushed up to 30 feet straight away from the poltergeist.

Bonus Actions

Vanish. The poltergeist gives itself the Invisible condition or ends that condition on itself.