Grell
Medium Aberration, Neutral EvilAC 12
HP 55 (10d8 + 10)
Speed 10 ft., fly 30 ft. (hover), (hover)
STR
15 (+2)
Save +2
DEX
14 (+2)
Save +2
CON
13 (+1)
Save +1
INT
12 (+1)
Save +1
WIS
11 (+0)
Save +0
CHA
9 (-1)
Save -1
Skills Perception +4, Stealth +6
Immunities Lightning
Condition Immunities Blinded, Prone
Senses Blindsight 60 ft., Passive Perception 14
Languages Deep Speech
CR 3
Traits
Abduct. The grell needn't spend extra movement to move a creature it is grappling.
Actions
Multiattack. The grell makes one Beak attack and one Paralyzing Tentacles attack.
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing damage.
Paralyzing Tentacles. Melee Attack Roll: +4, reach 10 ft. Hit: 7 (1d10 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape 12) from two of ten tentacles. The target is also subjected to the following effect. con 11. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.