Udaak
Gargantuan Fiend, Neutral EvilHabitat Any
Known commonly as the brutes of Xhorhas, these enormous creatures resemble an immense, demonic cross between ox and gorilla. Udaaks are solitary wanderers, found most commonly along the edges of settled lands in the barrens of Eastern Wynandir. Though they often scavenge for food, a hungry udaak will attack almost any prey, its four sets of red eyes and its tangle of teeth and tusks striking fear into the heart of any creature.
Living Siege Engine. Originally brought to Exandria from the Abyss, udaaks lost their connection to that realm after the Divergence and have roamed the world freely ever since. In recent years, the warmasters of the Kryn Dynasty have developed arcane collars that can keep an udaak under control, and they have begun using these dread creatures in the war against the Dwendalian Empire.
AC 18 (natural armor)
HP 165 (10d20 + 60)
Speed 50 ft.
STR
26 (+8)
Save +13
DEX
14 (+2)
Save +2
CON
22 (+6)
Save +11
INT
3 (-4)
Save -4
WIS
11 (+0)
Save +0
CHA
10 (+0)
Save +0
Saving Throws STR +13, CON +11
Vulnerabilities Thunder
Immunities Poison; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Condition Immunities Frightened, Grappled, Poisoned, Restrained
Senses Darkvision 120 ft., Passive Perception 10
Languages —
CR 16
Traits
Charge. If the udaak moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 27 (6d8) Bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength Saving Throw or be pushed up to 20 feet away from the udaak and have the Prone condition.
Siege Monster. The udaak deals double damage to objects and structures.
Actions
Multiattack. The udaak makes three attacks: one with its Bite and two with its Slam.
Bite. Melee Attack Roll: +13, reach 5 ft. Hit: 21 (2d12 + 8) Piercing damage, and the target has the Grappled condition (escape DC 21). Until this grapple ends, the target has the Restrained condition, and the udaak can't bite another target.
Slam. Melee Attack Roll: +13, reach 10 ft. Hit: 21 (3d8 + 8) Bludgeoning damage.
Swallow. The udaak makes one Bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. A swallowed creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the udaak, and takes 21 (6d6) Acid damage at the start of each of the udaak's turns.
If the udaak takes 30 damage or more on a single turn from a creature inside it, the udaak must succeed on a DC 21 Constitution Saving Throw at the end of that turn or regurgitate all swallowed creatures, which fall in a space within 10 feet of the udaak and have the Prone condition. If the udaak dies, a swallowed creature no longer has the Restrained condition and can escape from the corpse by using 20 feet of movement, exiting with the Prone condition.