Merfolk Skirmisher
Medium Elemental, NeutralAC 11
HP 11 (2d8 + 2)
Speed 10 ft., swim 40 ft.
STR
10 (+0)
Save +0
DEX
13 (+1)
Save +1
CON
12 (+1)
Save +1
INT
11 (+0)
Save +0
WIS
14 (+2)
Save +2
CHA
12 (+1)
Save +1
Senses Passive Perception 12
Languages Common, Primordial (Aquan)
CR 1/8
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.