Merfolk Skirmisher

Medium Elemental, Neutral
MM'24

AC 11

HP 11 (2d8 + 2)

Speed 10 ft., swim 40 ft.

STR

10 (+0)

Save +0

DEX

13 (+1)

Save +1

CON

12 (+1)

Save +1

INT

11 (+0)

Save +0

WIS

14 (+2)

Save +2

CHA

12 (+1)

Save +1

Senses Passive Perception 12

Languages Common, Primordial (Aquan)

CR 1/8

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.