Enchanter Wizard

Medium Humanoid, Any
MPMM

AC 12 / 15

HP 49 (11d8)

Speed 30 ft.

STR

9 (-1)

Save -1

DEX

14 (+2)

Save +2

CON

11 (+0)

Save +0

INT

17 (+3)

Save +6

WIS

12 (+1)

Save +4

CHA

11 (+0)

Save +0

Saving Throws INT +6, WIS +4

Skills Arcana +6, History +6

Senses Passive Perception 11

Languages any four languages

CR 5

Actions

Multiattack. The enchanter makes three Arcane Burst attacks.

Arcane Burst. 6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) psychic damage.

Reactions

Instinctive Charm (Recharge 4+). When a visible creature within 30 feet of the enchanter makes an attack roll against it, the enchanter forces the attacker to make a 14 Wisdom saving throw. On a failed save, the attacker redirects the attack roll to the creature closest to it, other than the enchanter or itself. If multiple eligible creatures are closest, the attacker chooses which one to target.