Enchanter Wizard
Medium Humanoid, AnyAC 12 / 15
HP 49 (11d8)
Speed 30 ft.
STR
9 (-1)
Save -1
DEX
14 (+2)
Save +2
CON
11 (+0)
Save +0
INT
17 (+3)
Save +6
WIS
12 (+1)
Save +4
CHA
11 (+0)
Save +0
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages any four languages
CR 5
Actions
Multiattack. The enchanter makes three Arcane Burst attacks.
Arcane Burst. 6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) psychic damage.
Reactions
Instinctive Charm (Recharge 4+). When a visible creature within 30 feet of the enchanter makes an attack roll against it, the enchanter forces the attacker to make a 14 Wisdom saving throw. On a failed save, the attacker redirects the attack roll to the creature closest to it, other than the enchanter or itself. If multiple eligible creatures are closest, the attacker chooses which one to target.